Nyulop Magic Directory

DruidBadge.png

Druid

Total time to Mastery:
17 weeks (4.25 months)

Am I a Druid/Soothsayer?
• Druids are very knowledgeable about lore and world history. They think it's important to remember these things.
• Druids very fast on their feet, moving at breakneck speed with precision dexterity and accuracy!
• Druids are predisposed to understanding star maps and reading constellations. They're never lost at night!
• Druids are very compassionate, often times caring for others and the world around them.

Are there any perks to being a Druid/Soothsayer?
These Nyulop are amazing at premonitions and start to become capable of seeing outcomes on command the higher they rank, as well as becoming capable of seeing and experiencing past events by having contact with highly energized spaces and objects.

I. Understanding Stars

Prerequisite: Growing up.
Requirement: Draw your Nyulop stargazing. Are they reading the stars? Studying maps?
Description: Capable of reading the stars and constellations.
II. Doomed to Repeat It

Prerequisite: Mastery of Tier I, one (1) week period following the approval of Tier I.
Requirement: Draw your Nyulop reading a book OR asking an NPC something! Are they studying? Learning? Acquiring knowledge?
Description: Gathering an understanding of lore and world history.
III. See the Light

Prerequisite: Mastery of Tier II, one (1) week period following the approval of Tier II.
Requirement: Draw your Nyulop concentrating hard and predicting something that will happen ten minutes into the future! What did they see?
Description: Capable of predicting possibilities ten minutes into the future.
IV. Feel the Light

Prerequisite: Mastery of Tier III, two (2) week period following the approval of Tier III.
Requirement: Draw your Nyulop foreseeing something hours into the future! Is it good? Bad...?
Description: Capable predicting possibilities hours into the future.
V. Bathed in Light

Prerequisite: Mastery of Tier IV, two (2) week period following the approval of Tier IV.
Requirement: Draw your Nyulop foreseeing something distant into the future. Is it clear? Fuzzy? Broken? What...what is it?
Description: Capable of predicting possibilities days, weeks and even months in advance...some say you could even predict things years into the future!
VI. Concentrated Light

Prerequisite: Mastery of Tier V, one (1) week period following the approval of Tier V.
Requirement:  Draw your Nyulop concentrating their charm into a physical form. How bright is the light? What colour is it?
Description: Harnessing Charm energy and concentrating it into a physical attack which can be projected outwards towards an enemy(ies).
VII. Healing

Prerequisite: Mastery of Tier VI, two (2) week period following the approval of Tier VI.
Requirement: Draw your Nyulop crafting a healing substance. Is it a powder? Ointment? Drink? What's in it? How'd they make it?
Description: Capable of creating healing powders/ointments/remedies. Varied results depending on build.
VIII. Dangerous Decisions

Prerequisite: Mastery of Tier VII, two (2) week period following the approval of Tier VII.
Requirement: Draw your Nyulop predicting the future and then changing it in their favor (but negatively in someone else's). Do they change things to win a game? Win a race?
Description: Changing the future outcome for someone in a negative way, causing the negative outcome to occur rather than the positive or neutral one (EX: someone trips instead of successfully making a jump).
IX. Absolute Silence

Prerequisite: Mastery of Tier VIII, three (3) week period following the approval of Tier VIII.
Requirement: Draw your Nyulop masking the sounds of their steps to successfully sneak up on someone. Who do they sneak up on?
Description: Capable of completely silencing their sound, making their steps, breathing and even heart rate entirely mute.
X. Enhancement

Prerequisite: Mastery of Tier IX, three (3) week period following the approval of Tier IX.
Requirement: Draw your Nyulop enhancing their abilities through chant. Do they make themselves stronger? Bigger? Faster?
Description: Capable of enhancing their innate abilities through chant (EX: increasing their physical strength, their speed, etc.)

 

CrafterBadge.png

Crafter

Total time to Mastery:
17 weeks (4.25 months)

Am I a Crafter?
• Crafters are very studious and enjoy learning and accumulating knowledge.
• Crafters are quite skilled when it comes to memorization and picking up new skills and information.
• Crafters are very inventive and rather clever, being quick-witted and confident.
• Crafters have very quick reflexes and timing! They're not so easy to trip up!

Are there any perks to being a Crafter?
These Nyulop are incredibly skilled at using magic and are known to have an abundance of it, making them capable of using it more casually without depleting mana as quickly. They are inherently gifted when it comes to using various magics.

I. Memorizing Spells

Prerequisite: Growing up.
Requirement: Draw your Nyulop studying hard! Maybe they make cue cards, or take notes, how do they go about memorizing?
Description: Capable of memorizing simple spells.
II. Simple Casts

Prerequisite: Mastery of Tier I, one (1) week period following the approval of Tier I.
Requirement: Draw your Nyulop casting some awesome spells! What are they doing? Levitating a small object? Creating balls of light?
Description: Capable of casting simple spells (levitating small objects, creating balls of light, etc.)
III. Moderate Casts

Prerequisite: Mastery of Tier II, one (1) week period following the approval of Tier II.
Requirement: Draw your Nyulop casting some slightly more complex spells. What're they doing? Levitating slightly larger objects? Untying knots in things? Finding missing things?
Description: Capable of casting slightly more complex spells (levitating medium-sized objects, untying knots, etc.)
IV. Complex Casts

Prerequisite: Mastery of Tier III, two (2) week period following the approval of Tier III.
Requirement: Draw your Nyulop casting some complex spells! Maybe levitating large objects, projecting things, teleporting objects?
Description: Capable of casting more complex spells (levitating larger sized objects, protection spells, etc.)
V. Imbuing I

Prerequisite: Mastery of Tier IV, two (2) week period following the approval of Tier IV.
Requirement: Draw your Nyulop concentrating their charm into a physical form (a ball of light, the simplest incarnation) and imbuing it into something. Maybe they're locking something up or causing an object to move or glow?
Description: Harnessing Charm energy and concentrating it into a physical form or imbuing it into a physical object (EX: keeping a book sealed, only capable of opening via an incantation).
VI. Imbuing II

Prerequisite: Mastery of Tier V, one (1) week period following the approval of Tier V.
Requirement: Draw your Nyulop  concentrating their charm into a physical form and imbuing it into something to cause an interesting reaction: maybe the object turns invisible? Changes colour? Changes shape slightly?
Description: Harnessing Charm energy and concentrating it into a physical form or imbuing it into a physical object (EX: Making an object invisible until using an incantation).
VII. Helpful Casting

Prerequisite: Mastery of Tier VI, two (2) week period following the approval of Tier VI.
Requirement: Draw your Nyulop using their magic to help someone! Maybe they're lifting someone so they can reach something, or helping someone leap over something large, maybe even helping someone with a stubborn cold?
Description: Casting spells that can have positive effects on another creature (EX: causing someone to easily jump something, find something, get over an illness, etc.)
VIII. Dangerous Casting

Prerequisite: Mastery of Tier VII, two (2) week period following the approval of Tier VII.
Requirement: Draw your Nyulop using their magic to hinder someone! Maybe they cause them to trip? Drop something? Even develop a cold...? Was it an accident? Was it...on purpose?
Description: Casting spells that can have negative effects on another creature (EX: causing someone to trip, drop something, develop a cold, etc.)
IX. Containment

Prerequisite: Mastery of Tier VIII, three (3) week period following the approval of Tier VIII.
Requirement: Draw your Nyulop casting a spell that allows them to contain something. Maybe they're bubbling around a raging animal? Or maybe they're bubbling an inanimate object?
Description: Casting spells that can contain physical things (biological or inorganic) inside an object.
X. Enhancement

Prerequisite: Mastery of Tier IX, three (3) week period following the approval of Tier IX.
Requirement: Draw your Nyulop casting magic to enhance themselves. Maybe they've increased their speed? Physical strength? Their defense?
Description: Casting spells that enhance the caster in some sort of way (EX: increased speed, defense, etc.)

 

SpiritualistBadge.png

Spiritualist

Total time to Mastery:
17 weeks (4.25 months)

Am I a Spiritualist?
• Spiritualists have a great deal of knowledge about nature, boasting a rather close connection to it.
• Spiritualists enjoy collecting, hoarding objects that they are fond of or believe they can utilize.
• Spiritualists are often emphatic, which allows them to tame even the most unruly beasts!
• Spiritualists are adept at sensing changes in their environment -- usually knowing of storms before they arrive.

Are there any perks to being a Spiritualist?
These Nyulop are predisposed to communion with Spirits. When fully tiered, these Nyulop are capable of seeing Spirits on command, and interaction with them is possible.

I. Understanding Charm

Prerequisite: Growing up.
Requirement: Draw your Nyulop learning about spiritualism. Are they learning from a book? Scroll? An NPC?
Description: Capable of reading and comprehending text on spiritualism.
II. Communion I

Prerequisite: Mastery of Tier I, one (1) week period following the approval of Tier I.
Requirement: Draw your Nyulop tending to some plants. Are they healing a broken or sick plant? Helping a plant grow abnormally fast?
Description: Capable of understanding and caring for plants, making them grow abnormally fast, and healing damages/injuries done to them.
III. Communion II

Prerequisite: Mastery of Tier II, one (1) week period following the approval of Tier II.
Requirement: Draw your Nyulop either understanding a creature's feelings (are they calming a raging animal, comforting a scared one?) OR summoning an animal to them/their aid.
Description: Capable of understanding the feelings of other creatures, being able to tame them easily and even summon them for help.
IV. Communion III

Prerequisite: Mastery of Tier III, two (2) week period following the approval of Tier III.
Requirement: Draw your Nyulop talking to a Spirit. Maybe it's a tree Spirit? Plant Spirit? Water Spirit? Where are they talking to them? What does the Spirit appear to look like to them? (NOTE: Spirits are NOT ghosts! They are not deceased. They are just usually invisible to most people.)
Description: Capable of Spirits of nature. Able to feel the world, communicate with mysterious entities (guardians most likely...)
V. Controlling Luck I

Prerequisite: Mastery of Tier IV, two (2) week period following the approval of Tier IV.
Requirement: Draw your Nyulop concentrating their charm into a physical object. What are they creating? A staff? Wand? Magical jewelry?
Description: Harnessing Charm energy and concentrating it into a physical form or imbuing it into a physical object (EX: creating magical jewelry, wands, staffs, etc.)
VI. Controlling Luck II

Prerequisite: Mastery of Tier V, one (1) week period following the approval of Tier V.
Requirement: Draw your Nyulop concentrating their charm into a physical attack. Why are they doing that? To defend themselves?
Description: Harnessing Charm energy and concentrating it into a physical attack which can be projected outwards towards an enemy(ies)
VII. Healing

Prerequisite: Mastery of Tier VI, two (2) week period following the approval of Tier VI.
Requirement: Draw your Nyulop creating a healing potion. Are they searching for ingredients? Mixing them together? How'd it turn out?
Description: Can create healing brews with plants and other ingredients they can find around themselves (quick and easy!)
VIII. Dangerous Control

Prerequisite: Mastery of Tier VII, two (2) week period following the approval of Tier VII.
Requirement: Draw your Nyulop changing the weather. Is it raining now? Sunny? Snowing? How sizable is their change?
Description: Can cause storms and natural disasters (size varies!)
IX. Becoming One

Prerequisite: Mastery of Tier VIII, three (3) week period following the approval of Tier VIII.
Requirement: Draw your Nyulop making themselves appear invisible to someone despite being in plain sight!
Description: Capable of camouflaging in plain sight through the help of the world around them.
X. Enhancement

Prerequisite: Mastery of Tier IX, three (3) week period following the approval of Tier IX.
Requirement: Draw your Nyulop using nature itself to enhance them! Vine weapons? Rock armor? The possibilities are endless!
Description: Capable of turning nature around them into temporary enhancements to themselves (EX: vine weapons, rock armor, etc.)

 

AlchemistBadge.png

Alchemist

Total time to Mastery:
17 weeks (4.25 months)

Am I an Alchemist?
• Alchemists have an interest in the sciences. Biology, chemistry, it's all very important to understanding our world!
• Alchemists exhibit excellent levels of patience and are very persistent, never giving up once they've set their mind to something.
• Alchemists have a good eye for things, especially for gauging portions and measurements.
• Alchemists are creative. They like experimenting and discovering new things!

Are there any perks to being an Alchemist?
These Nyulop are the best at sensing and locating materials, specifically those which prove useful when creating potions and other concoctions, and are highly adept at all forms of chemistry. They are capable of creating things with ease!

I. Alchemical Symbols

Prerequisite: Growing up.
Requirement: Draw your Nyulop studying ancient runes! They can be reading it in a book, studying cave writing, it's up to you!
Description: Capable of using basic alchemical symbols and able to turn one element into another.
II. Precious Metals

Prerequisite: Mastery of Tier I, one (1) week period following the approval of Tier I.
Requirement: Draw your Nyulop either mining or gathering minerals/metals or working with Oren at the forge. They can be doing anything so long as it includes them working with a precious metal: gold, silver, etc.
Description: Capable of turning basic elements into precious metals (Gold, Silver, etc.)
III. Rare Gems & Stones

Prerequisite: Mastery of Tier II, one (1) week period following the approval of Tier II.
Requirement: Draw your Nyulop finding or studying rare gemstones! Maybe they found them in an unexpected place? Or maybe they dug them up! Be creative!
Description: Capable of turning basic elements into rare gems and stones (Rubies, Sapphires, Emeralds, ect)
IV. New Forms

Prerequisite: Mastery of Tier III, two (2) week period following the approval of Tier III.
Requirement: Draw your Nyulop turning one basic element into something small and simple. Maybe they're transmuting a raw piece of metal into a small tool? What do they make? How successful is it?
Description: Capable of turning elements into new shapes (raw metals into tools and small weapons)
V. Transmuting Luck I

Prerequisite: Mastery of Tier IV, two (2) week period following the approval of Tier IV.
Requirement: Draw your Nyulop concentrating their magic into a physical form! What does that look like? And what are they putting it into? A doll? A hairbrush? Why did they choose that item?
Description: Harnessing Charm energy and concentrating it into a physical form or imbuing it into a physical object (creating 'good luck charms').
VI. Transmuting Luck II

Prerequisite: Mastery of Tier V, one (1) week period following the approval of Tier V.
Requirement: Draw your Nyulop concentrating their magic into a physical form...and then blasting it at something! BOOM! What did they shoot it at? How'd that go?
Description: Harnessing Charm energy and concentrating it into a physical attack which can be projected outwards towards an enemy(ies).

Danger Tier: Can cause up to tier three (3) injuries.
VII. Healing

Prerequisite: Mastery of Tier VI, two (2) week period following the approval of Tier VI.
Requirement: Draw your Nyulop creating some sort of healing ointment or potion. Who did they create it for? Did that person use it? Did it work?
Description: Creating a panacea (a supposed 'cure-all' for illnesses.)
VIII. Dangerous Miasma

Prerequisite: Mastery of Tier VII, two (2) week period following the approval of Tier VII.
Requirement: Draw your Nyulop mastering gasses. Are they bending it? Bottling it? Throwing it at someone?
Description: Creating various types of gasses which can be condensed/controlled into 'smoke bomb' like attacks.

Danger Tier: Can cause up to tier four (4) injuries.
IX. Beyond Science

Prerequisite: Mastery of Tier VIII, three (3) week period following the approval of Tier VIII.
Requirement: Draw your Nyulop changing a plant or insect into another type of plant or insect. How'd that go? What did they transmute?
Description: Capable of transmuting small biological entities (one plant type to another, one insect type to another)
X. Enhancement

Prerequisite: Mastery of Tier IX, three (3) week period following the approval of Tier IX.
Requirement: Draw your Nyulop turning the elements around them into a weapon, armour or a shield. Are they using it in combat? Self-defence? What's going on?
Description: Capable of transmuting elements around them into temporary armour, shields, etc. As well as other potential enhancements to be used in the heat of battle.

 

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Created: 23 November 2024, 16:44:48 CST
Last updated: 23 November 2024, 16:48:15 CST