NPCs That Know This Element:
• Blaise is a master of Bonfire magic, meaning he knows skills up to tier 10! He also has gone half way (up to tier 5) with Firework and the elusive Melt branch.
• Speaking of Melt, Oren is a master of it! Melt magic is an incredibly difficult branch of fire magic to get a hold of, and such it seems that you can not learn melt magic as of right now! When you are able to, Oren will be happy to help you learn it! He has also taken up to tier 7 in Bonfire.
Breathe a stream of fire, it’s length stretches to 10 feet.
Prerequisite • Growing Up • Fire Element
Danger Tier Tier 4: Able to inflict burn scars - can inflict first and second-degree burns. Able to set fire to yourself and others.
Conjure a ball of fire in your hand, you may shoot this at an enemy or use it to illuminate a dark place.
Prerequisite • Fire Breath • Level 8
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Use your fire ball powers to fire small embers from your mouth at a fast rate!
Prerequisite • Fire Ball • Level 11
Danger Tier Tier 3: Able to inflict burn wounds - can inflict first-degree burns
When you run your claws across solid surfaces, you can strike up a flame as if you were striking a match. This does not hurt the user.
Prerequisite • Gatling Flame • Level 15
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You've super-developed your fireball ability and you can now use it to shoot medium sized fire cannon balls! The fire flies out of your mouth at a relatively quick speed.
Prerequisite • Friction Flame • Level 20
Danger Tier Tier 4: Able to inflict burn scars - can inflict first and second-degree burns. The impact of the fire cannon ball on flesh will cause bruising. Able to set fire to yourself and others.
Create a small pop of embers in your hands.
Danger Tier Tier 3: Able to cause minor burns. The impact upon flesh will cause bruising.
Create a small flash of sparkling lights in your hands. You can focus this ability and push it farther away from you, reaching up to 5 feet.
Prerequisite • Crackle • Level 11
Danger Tier Tier 2: This may hurt someone’s eyes and blind them for a while, but it will not cause permanent blindness.
Now you may cancel out an explosion by bursting smoke from your palms. You aren't sure how this disperses the explosion...But you figure the pressure is so much greater that it stops it from expanding outward.
Prerequisite • Dazzle • Level 15
Now you can really create fireworks! You can throw a bursting ball of light out of your hands up to 20 feet. This light explodes into a firework that covers a radius of 10 feet.
Prerequisite • Showstopper • Level 20
Danger Tier Tier 5: Your explosions can cause potentially fatal damage (if untreated) and extreme disfiguration to anyone caught in the explosion. Able to set fire to yourself and others.
• Swift is a master of River Magic! He knows skills up to Tier 10. He has gone up seven tiers with Ocean magic, leaving the third branch untouched.
• Vortea has 5 tiers across all three branches of water magic (River, Ocean and Purify) and is happy to help beginners get ahold of their element.
Shoot a pressurized jet of water from your mouth that can fly up to 15 feet.
Prerequisite • Growing Up • Water Element
Danger Tier Tier 3: The impact of pressurized water against skin causes bruising and minor fractures.
Sense nearby sources of water to pull from.
Prerequisite • Water Jet • Level 8
Danger Tier This skill poses no threat of injury.
You may now erupt small water spouts from your claws. The pressure from it hurts and can cause small bruises on impact.
Prerequisite • River Sense • Level 11
When you are in a body of water, manipulate its form to jet yourself through it faster than you could normally! When you are near a body of water, but on land, manipulate water to boost yourself forward for 6 seconds.
Prerequisite • Spout • Level 15
Your Draken may now pull from water sources to materialize a blade around parts of their body (one part per cast)! This blade only stays active on the body for 5 minutes.
Prerequisite • Water Propulsion • Level 20
Danger Tier Tier 4: Can cause scarring wounds, the blades can cut through skin and scale.
You are able to manipulate water to a degree, and must be near a prominent body of water in order to do so. You are able to shake out waves, and move water around in the air, but not terribly quickly.
You can now pull from moisture in the air to create a big bubble with a 5 foot radius. It takes a bit of force to pop this bubble, and it is capable of carrying someone a little ways off of the ground. The radius of the bubble created increases +X feet where X is the number of tiers you have in Ocean.
Prerequisite • Manipulate Waves • Level 11
Danger Tier Tier 2: The height with which you could drop someone from is essentially up to you, but assuming you don’t hold them over the side of a cliff, falling from that height will cause scrapes and bruises.
Your Draken may pull from a water source to create a sphere of water with a diameter no bigger than 1 foot/12 inches/30cm. If thrown, it may either keep its shape or burst like a water balloon!
Prerequisite • Bubble Capture • Level 15
Danger Tier Tier 3: This is essentially the equivalent of hitting them with a giant dodgeball - but depending upon the force of the throw combined with the pressure of the pop can cause bruising and minor fractures at it’s best.
You may pull from a water source to create a orbs of water. You may only shoot one projectile at a time. They burst upon impact and contain enough pressure to leave a nasty bruise.
Prerequisite • Aqua Sphere • Level 20
Danger Tier Tier 4: The impact of the bullet can rip through skin and lead to scarring if not attended to.
• Honey is a master of Hurricane Magic, knowing all 10 tiers that branch has to offer. She also knows up to tier 5 in Cotton and Sound.
• Gale is a master of Cotton Magic, which is a branch of magic considered hard to grasp. It is unable to be learned by the townsfolk as of this time! She also has up to Tier 7 in Sound magic.
You can call small gusts of wind at-will. This wind is as about as powerful as a light breeze.
Prerequisite • Growing Up • Wind Element
You may now conjure powerful blasts of wind capable of knocking someone over at it’s full power! The more widespread the effect, the weaker the winds overall.
Prerequisite • Breeze-Caller • Level 8
Danger Tier Tier 2: Can cause small cuts, scrapes and bruises. Being knocked over will definitely hurt!
You can condense wind mana into a small blade that serves as a projectile.
Prerequisite • Strong Winds • Level 11
Danger Tier Tier 4: The ripping blades conjured by this skill can cause scars if not treated with urgency.
You can condense wind mana into multiple small blades that serve as projectiles.
Prerequisite • Wind Blade • Level 15
You can create a sphere of wind mana that sucks anything close to it towards it like a mini, spherical tornado. The caster may disburse the sphere whenever they see fit, or it will vanish when the caster becomes too tired to sustain it.
Prerequisite • Multi-Blade • Level 20
Danger Tier Tier 3: The wind itself can and will toss anyone in the immediate vicinity around like a ragdoll if they are unprepared for the sphere’s appearance.
For a short time, you may enhance their hearing whether they are now able to hear in a wider ranger or able to hear quieter sounds.
You may now THROW your voice to a certain area, whether this means keeping it a certain volume within a certain range or talking to someone from a certain distance without being there themselves! Your base level range is 5 feet. The range of "Throw Voice" increases by +X feet where X is every tier you have in Sound.
Prerequisite • Enhanced Hearing • Level 11
You may increase the volume of your own voice without strain, the intensity may become large enough to speak over a small group (of 5-8 people).
Prerequisite • Throw Voice • Level 15
Danger Tier Tier 3: You could probably hurt someone’s ears with this skill, but you won’t damage their hearing.
You may cancel out the speaking and/or noise of a target for a base time of 30 seconds.You may only mute one being at a time.
Prerequisite • Megaphone • Level 20